1. Import Mixamo Character and Scale accordingly
2. Material:
Add PBSDF Material:
- Change Color As Needed
NN: Color Ramp
Black - 0.5 White 0.9
:color to PBSDF :subsurface IOR
:color to PBSDF :alpha
NN: Noise Texture
:color to ColorRamp :Fac
NN: Musgrave Texture
:height to NoiseTexture :Vector
- Control+T
- Animate Mapping Roation X,Y,Z based on keyframes
Add Lights: Sun, Point Light
Multiple Lights with Neon Colors
Eevee - Enable The necessary Blooms