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Stylized Emission Shader in Blender

1. Import Mixamo Character and Scale accordingly


2. Material:

Add PBSDF Material:

- Change Color As Needed


NN: Color Ramp

Black - 0.5 White 0.9

:color to PBSDF :subsurface IOR

:color to PBSDF :alpha


NN: Noise Texture

:color to ColorRamp :Fac


NN: Musgrave Texture

:height to NoiseTexture :Vector

- Control+T

- Animate Mapping Roation X,Y,Z based on keyframes


Add Lights: Sun, Point Light

Multiple Lights with Neon Colors


Eevee - Enable The necessary Blooms


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